( 3 ArtemisOrNova.ttv 7:31pm Thanks so much. As you encounter new production chains, you'll have to do some monitoring to work out the best ratio. 1 ArtemisOrNova.ttv 2:56pm That's not a toggle, you have to hold it down. Since there are a lot of variables (ie, time to collect the good and move it from place to place), each industry differs slightly, and the math doesn't tend to work out evenly, there's not a catch-all rule you can use. There is some variance from good to good, so what I generally do is build 2 of the "input" production buildings per 1 "output" production building, and then as the industry grows (ie, I have 5 or 6 "input" production buildings) I keep a close eye on whether or not the "input" good is being stockpiled or is the limiting factor in production. Some of this also depends on the characteristics of the location for certain "input" goods. Fortunately, the Anno 2070 system requirements require only 2GB of RAM, an AMD Athlon 64 FX-51 CPU or equivalent, and an NVIDIA GeForce 7200 GS graphics card. You can only buy that item from NPCs, unless youve installed a modification for the game. 2 good B production buildings in order to supplyĪt 2 good A production buildings though, you might only need 6 or so good C production buildings.Uplay is even in offline mode, so unless there is another Anno 2070 folder or Uplay has some local way to restore it. You may also start the game via the Program folder. (edited by RayoOyar) 0 A Fandom user I just tested it, and no change. 4 good C production buildings in order to supply Note: The DVD-ROM of Anno 2070 has to be inside the DVD-ROM drive in order to play the game.For instance, if good A requires good B, and good B requires good C, you'll need: If the production chain has several steps, you'll need 2x the number of inputs at each level. my friend and want to play with eachother. It's actually more like 5 to 3 (give or take) in practice. Anno 2070 takes place in a near-future environment where climate change has. For instance, if good A requires good B, and good B requires good C, you'll. It's actually more like 5 to 3 (give or take) in practice. He is a vendor and sells both goods (things your citizens and industrial buildings consume) and items (things that have actions that can be applied to various things). Generally you need around a 2 to 1 ratio whenever you're converting from one "input" good to an "output" good. Generally you need around a 2 to 1 ratio whenever you're converting from one 'input' good to an 'output' good. If you create a custom game (called a Continuous Game in Anno 2070) you can choose if he will appear in the map.
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